the after/afterparty·mos·generative architecture·2009


The end result: interactive software that generates architectural scenes and can output high-resolution print-quality images. Click the image above to see a high-res detail.

Process Sketches

The first iteration of the tool was a manual system in which one can draw three-dimensional cone-like huts in a simple gestural way. If one were to put such a tool online, could the design of architectural forms be crowdsourced? Could there be an architectural equivalent to Amazon's Mechanical Turk?

The 2nd iteration was an explicitly generative one. This small animation investigates how a mutating voronoi grid can be used to generate a constantly morphing set of buildings in plan view.

The 3rd iteration represents cells (polygons) within the voronoi grid as furry, 3-dimensional cones.


I designed and developed a tool to support the Afterparty, a series of larger-than-life furry cone structures that architecture firm mos installed at PS1 during Summer 2009.

This responsive software explores the opportunity for generative processes to inform the design of architectural forms. Can a piece of software create families of forms that, from one generation to another, evolve along some inevitable yet unknown trajectory?