Everyone knows that limiting too much in the mastering process can cause a lot of problems when it comes to the sound quality of a song. There are always questions about how cutting affects the quality of the audio. Normalization is the only place where the idea of your audio being damaged is most clear. Only people who have mixed and mastered for a long time can understand the small changes that happen when things are normalized.

To make an audio track sound the same, you might not think that it would be very bad to do it this way. You can only see how bad the normalization process is when you look at things like dynamic range, nominal LUFS, and the loss of detail over 0db.

Even in the new world of mixing and mastering, normalization isn’t the best way to make a track sound louder. Limiting and cutting are two of the most common ways to make a track sound louder. In part because Limiting and clipping can make a song go further than normalization, they are used a lot. There are a lot of different ways you can damage the track, so it’s important to know how to use them.

Yes, normalization does change the quality of the audio. The dynamic range, LUFS metric, and the overall RMS value of the whole track will change when normalization is used to try to make the whole thing sound bigger. Some of these things might not seem important, but they play a big part in making the audio track sound good.

One thing is to know that normalization affects sound quality. Knowing how it affects all the tracks will show you how you can manipulate this effect and use it for your own good. A normalized audio track can change in many different ways, so let’s start with this article and see how.

Dynamic change when normalization is used

A lot of people use the word “dynamism.” This is because it is so important to be able to show emotions through an audio track. Dynamics are the parts of a song that are quiet and the parts that are loud. These two parts make up the heart of a sound track. When you work with dynamics, you should be very careful. If you change your angle a little, you can quickly mess up the whole track.

Working with dynamic range is the best way to think about it. You should know how to use it with normalization in order to do that. When you normalize a track with a lot of dynamic range, the first thing that happens is that the audio track loses quality. This is because it doesn’t sound as good as it should. Because the whole track will always reach the 0db mark, that’s another thing to think about, too. This is one of the most difficult things about normalization.

Is a bad thing because it doesn’t let you enjoy the wide range of dynamic range in an audio track. When you finish, you will have a track that has a strong sound from start to finish. Flat: The track doesn’t sound very good. To avoid this, make sure you use normalization only when it makes sense and is absolutely necessary, and also make sure you don’t use it in places where it shouldn’t be.

It would be good to think of an already mixed song with a volume RMS of -2db. It’s better to use normalization to push all the elements up than to use a limiter, which causes clipping and then destroys the whole track. This is the only way to get the volume up on a track like this. When you use normalization in a creative way, you will get amazing results in your mixing projects.


The main thing that normalization does is make the LUFS make changes to a track. Normalization makes the difference between high and low volume so small that it’s hard to tell. This means that when a track is exported, it will have a flat line in its audio form. A lot of detail is lost when you limit a song so that it can reach -14 LUFS. There is very little dynamic range in the song, so this means that the song loses a lot of detail

Fortunately, there is a way to fix this. If you want to mix the track, you can easily get it down to -6db, and then work on mastering from that point. Make sure the track sounds as good as possible, with as little limiting as possible, if you only have the mix-down version for mastering. This means you can’t do much more than that.

In a limited stage, you can’t get back the information that was lost. This is why normalization isn’t seen as an important way to make a track louder. Normalization has been left out of the software world for a reason as well.

There are more details above 0db

This is one of the problems that people have all over the world, like everywhere. No matter how careful you are when you mix. Once or twice, you’ll make this mistake. People lose a lot of detail in the top end of a song when they send it for mastering with a lot of noise.

Lost detail can be very bad in a normalized track because it has a more flat sound field than a track that hasn’t been normalized. In the past, we talked about a similar thing. When you send a track for mastering, the LUFS goes up. This makes the track more detailed above 0db.

First, make sure that the mixing reference line is at -12db as the loudest point. There are a lot of ways to deal with this. This will give any song enough space so that it can be mixed and mastered in the studio the right way.

When a mastering engineer is done, the goal is to make the song ready for commercial use. If the song isn’t at the right volume level, or if it’s lost a lot of detail, normalization shouldn’t be used in this project at all. In fact, this is true for a lot of other things as well. Remove it if it’s not useful.

This is why I always tell people to keep effects to a minimum and let instruments show off on their own.

There are a lot of different ways to make your data more consistent.

Does normalizing your samples help you mix with the most loud sounds? The best thing to do if you have a lot of low-volume samples in your project is to normalize them. This will make them the same volume as the loud samples in your mix. In order to get the sound to be clear at the end of the project, make sure that you don’t over-limit.


Should you make bouncing the norm?

Not at all. This will do more harm than good by normalizing a track that has been thrown away. People who listen to music on streaming platforms might not be able to hear it as well as they should. If the output is messed up, then weird things will happen when the stream normalizes the track again.

When should you get back to the way things were?

Normaling is the only time you should do this: if you don’t have a way to limit a track but you need to increase the track’s volume without making it clip. Other than in this case, normalizing a track isn’t necessary because there are better ways to get the same result.

No, YouTube doesn’t normalize the sound.

If the track has a volume below -48db, YouTube will try to make it sound the same as the rest. This makes sure that the track is always heard in all systems, no matter how loud they are. All the songs on Spotify and Apple Music are the same, just like on YouTube.

Normalize is a word that means to make everything the same.

In simple terms, normalization means cutting down on the dynamic range between the low and high sounds in a track by making all of the sounds louder. As a result, the track sounds more loud and clear even when there are whispers in the song. This method is used to make tracks sound loud even if the hardware is old.


Even though normalizing has been used in music production and mixing for a long time, there are better ways to do the same thing and do it better. The use of normalizing is going down because of this.

To mix music, you should learn about this effect. It will help you shape sounds in different ways when you can’t control how loud a track is.

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